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Jun 01, 2025
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2016-2017 Undergraduate Catalog [ARCHIVED CATALOG]
Computer Science with a Concentration in Game Development, BS/MS
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Return to: School of Arts and Science
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Overview: Years 1-4
College Core | 49-50 Credits | Science Core | 10-15 Credits | Major Prerequisites | 17 Credits | Major Requirements | 25 Credits | Concentration Requirements | 6 Credits | Concentration Electives | 9 Credits | Open Electives | 0-4 Credits | Total Credits in the BS Degree | 120-122 | Overview: Year Five
Graduate Computer Science Courses | 15 Credits | Total BS/MS | 135-137 Credits | Graduate Credits
Taken as an Undergraduate | 18 Credits | Taken in Fifth Year | 15 Credits | Total MS | 33 Credits | Science Core
- One laboratory-based course acceptable for major credit in Biology, Chemistry or Physics to complete the sequence from the college core. 4-5 Credits
- Two additional courses in Biology, Chemistry or Physics. 6-10 Credits
Graduate Level Courses Taken as an Undergraduate
- CS 650 - Operating Systems 3 Credits
Game Development Concentration
- CS 734 - Game Development 3 Credits
- CS 742 - Computer Graphics 3 Credits
Select Three Electives from the list below:
- CS 736 - Advanced Game Development 3 Credits
- CS 743 - Advanced Computer Graphics 3 Credits
- CS 760 - Artificial Intelligence 3 Credits
- CS 773 - Mobile Application Development 3 Credits
Fifth Year MS Requirements
- CS 980 - Thesis Preparation Seminar 3 Credits *
- CS 981 - Thesis 3 Credits *
- Three CS Graduate Electives 9 Credits
* Thesis CS 980 - CS 981 must be on a game development topic. Index Requirement
CS 201, CS 202 and all other CS courses counted toward the major must be completed with a grade of “C” or better. To continue in the major, students who fail to earn a grade of “C” or better in a required course must repeat that course before taking additional courses. |
Return to: School of Arts and Science
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