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					| 2020-2021 Undergraduate Catalog [ARCHIVED CATALOG] 
 
 Computer Science with a Concentration in Game Development, BA/MS  |  
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													| Overview: Years 1-4
    | College Core | 48 Credits |   | Major Prerequisites | 10 Credits |   | Major Requirements | 26 Credits |   | Concentration Requirements | 3 Credits |   | Concentration Electives | 9 Credits |   | Open Electives | 24 Credits |   | TOTAL: BA | 120 Credits |   Overview: Year Five
    | Graduate Computer Science Cources | 15 Credits |   | TOTAL: BA/MS | 135 Credits |   Graduate Credits
    | Taken as an Undergraduate | 18 Credits |   | Taken in Fifth Year | 15 Credits |   | TOTAL: MS | 33 Credits |   Graduate Level Courses Taken as an Undergraduate
  CS 650 - Operating Systems  3 CreditsCS Elective  3 CreditsGame Development Concentration
  CS 734 - Game Development  3 CreditsSelect Three Electives from the list below:
  CS 736 - Advanced Game Development  3 CreditsCS 743 - Advanced Computer Graphics  3 CreditsCS 742 - Computer Graphics  3 CreditsCS 760 - Artificial Intelligence  3 CreditsCS 773 - Mobile Application Development  3 CreditsTotal Concentration Electives (9 Credits)
Total Concentration (12 Credits)
Open Electives
 Open Electives: 24 CreditsFifth Year MS Requirements
  CS 980 - Thesis Preparation Seminar  3 Credits *CS 981 - Thesis  3 Credits *Three CS Graduate Electives  9 Credits * Thesis CS 980 - CS 981 must be on a game development topic.Index Requirement
 CS 201, CS 202 and all other CS courses counted toward the major must be completed with a grade of “C” or better. To continue in the major, students who fail to earn a grade of “C” or better in a required course must repeat that course before taking additional courses. |  
 
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